Kirim CV

Kirim CV Online merupakan media berbagi informasi lowongan kerja terbaru kota medan dan sekitarnya yang berasal dari sumber aslinya

Monday, March 8, 2021

DONWLOAD FLUIDSIM 4.5 | FULL VERSION

March 08, 2021

FluidSIM adalah piranti lunak komprehensif untuk kreasi, simulasi, instruksi dan penelitian electropnmeumatic, electrohydraulic dan sirkuit digital.

Anda akan bisa membuat sirkuit secara mudah dengan hanya menarik dan menjatuhkan. Anda hanya harus menaruh item pada sirkuit sebagaimana anda ingin melihatnya dan bangun sirkuit secara intuitif Mudah dan efektif.

FluidSim menawarkan sebuah editor sirkuit diagram intuitif dengan detil penggambaran dari semua komponen, bagian pratinjau animasi, poto komponen dan sekuen video. FluidSim sempurna di gunakan untuk pengajaran dan persiapan dan sebagai program belajar sendiri.
Ia juga menawarkan simulasi perbandingan inti dengan program khusus yang lebih mahal, sehingga seorang profesional mendapatkan keuntungan yang banyak. Meskipun modelnya secara fisik sangat kompleks dan prosedur simulasi matematis sangatlah cepat.


FluidSIM menyediakan kemungkinan komunikasi dengan software - software yang lain lewat DDE dan OPC dan terima kasih atas dukungan dari Festo EasyPorts dan juga kemungkinan hubungan kepada hardware yang lebih bagus.software ini tidak untuk semua orang, tapi dia yang membutuhkannya akan menyadari bahwa software ini sangat bagus.

crack     : Download Crack

Download EKTS | Software Simulasi Motor Listrik

March 08, 2021

Electrical Control Techniques Simulator (EKTS) 

Apa itu EKTS??? 

EKTS merupakan software simulator yang dapat digunakan untuk merancang sistem elektromekanik . software ini menyediakan berbagai macam sistem elektromekanik yang menggunakan relay, relay waktu, tombol, motor, switch dan beberapa sistem mekanik dasar.




Penggunaan utama dari simulator ini adalah bertujuan untuk mensimulasikan dasar-dasar sistem Electromechanical, karena EKTS memiliki fitur yang berguna untuk mengkoreksi kesalahan apabila ada kesalahan dalam pemasangan alat. Fitur lain dari EKTS ini adalah adanya daftar semua elemen sirkuit yang umumya banyak digunakan dalam lingkungan nyata. 

 

DOWNLOAD EKTS


Reference: http://www.veppa.com/ekts/

Monday, March 16, 2020

YUK PASANG SMART HOME

March 16, 2020
Sekarang sudah zaman modern, semua serba internet, salah satunya teknologi smart home.
Sedangkan smart home adalah sistem rumah pintar yang digunakan untuk mengendalikan hampir semua perlengkapan dan peralatan yang ada di dalam sebuah rumah atau gedung dan perintah tersebut dapat dikendalikan jarak jauh (remote) melalui internet.
smart home sudah banyak digunakan oleh penduduk di luar Negeri

Bagaimana dengan Indonesia ???

Anda Sering Alami Masalah ini :
  1. Pengen matikan tv remot hilang/malas mau cabut colokan TV.
  2. Lagi liburan lupa idupkan lampu rumah.
  3. Sudah sampai bandara baru teringat lupa matikan ac, mau balik malah sebentar lagi takeoff 

Bagaimana Solusinya ?

  • Minta tolong ayah matikan TV.
  • Minta tolong tetangga ngk bisa, kan tetangga ngk punya kunci rumah.
  • Mau balik kerumah malah buang waktu dan uang, kalau ngk dimatikan bayar listrik bisa mahal.


Kami Memberi Anda SOLUSI !

Sekarang peralatan elektronik seperti TV, DVD, AC, Mesin Air, Lampu, dll bisa dikendalikan jarak jauh melalui Internet


Anda tidak perlu bingung lagi jika mengalami masalah diatas cukup sediakan wifi di Rumah
Biaya diatas sudah termasuk jasa pasang.



Thursday, March 29, 2018

JASA PEMBUATAN ALAT ELEKTRONIKA UNTUK TUGAS AKHIR

March 29, 2018
JASA PEMBUATAN ALAT ELEKTRONIKA UNTUK TUGAS AKHIR

JASA PEMBUATAN ALAT ELEKTRONIKA UNTUK TUGAS AKHIR


       Kami menawarkan jasa pembuatan alat untuk tugas akhir (skripsi) ataupun keperluan pribadi sesuai spesifikasi pemesanan, waktu pembuatan alat minimal 1 minggu, maksimal 2 minggu tergantung tingkat kesulitan.
spesifikasi alat yang bisa kami buat :

Dengan Pemrograman
  1. Berbasis Arduino bisa dikombinasi dengan Android (Smartphone)
  2. Berbasis Microkontroller  mcs51/52
Tanpa Program
  1. Lampu Otomatis
  2. Alaram 
  3. Flip-flop
  4. dan lain-lain

Berminat ?  hubungi kami :
Heri  (081269520735)
jln. ampera sidodadi no 75 medan tembung


Contoh Alat yang sudah kami buat :
  1. Mobil robot berbasis arduino dan android
  2. Lampu jarak jauh berbasis arduino dan android
  3. Penghitung jumlah orang dalam ruangan
  4. Jam digital
  5. dan lain-lain



Sunday, March 25, 2018

C Programming | An Introduction to C

March 25, 2018

An Introduction to C


The form of a C program

If you’re used to the block-structured form of, say, Pascal, then at the outer level the layout of a C program may surprise you. If your experience lies in the FORTRAN camp you will find it closer to what you already know, but the inner level will look quite different. C has borrowed shamelessly from both kinds of language, and from a lot of other places too. The input from so many varied sources has spawned a language a bit like a cross-bred terrier: inelegant in places, but a tenacious brute that the family is fond of. Biologists refer to this phenomenon as ‘hybrid vigour’. They might also draw your attention to the ‘chimera’, an artificial crossbreed of creatures such as a sheep and a goat. If it gives wool and milk, fine, but it might equally well just bleat and stink!
At the coarsest level, an obvious feature is the multi-file structure of a program. The language permits separate compilation, where the parts of a complete program can be kept in one or more source files and compiled independently of each other. The idea is that the compilation process will produce files which can then be linked together using whatever link editor or loader that your system provides. The block structure of the Algol-like languages makes this harder by insisting that the whole program comes in one chunk, although there are usually ways of getting around it. The reason for C’s approach is historical and rather interesting. It is supposed to speed things up: the idea is that compiling a program into relocatable object code is slow and expensive in terms of resources; compiling is hard work. Using the loader to bind together a number of object code modules should simply be a matter of sorting out the absolute addresses of each item in the modules when combined into a complete program. This should be
C1

 Figure 1.1: Diagram showing multiple files going from source, through compilation, to object files, and being combined with libraries by the loader to produce a program

relatively inexpensive. The expansion of the idea to arrange for the loader to scan libraries of object modules, and select the ones that are needed, is an obvious one. The benefit is that if you change one small part of a program then the expense of recompiling all of it may be avoided; only the module
that was affected has to be recompiled. All, the same, it’s true that the more work put on to the loader, the slower it becomes, in fact sometimes it can be the slowest and most resource consuming part of the whole procedure. It is possible that, for some systems, it would be quicker to recompile everything in one go than to have to use the loader:
Ada has sometimes been quoted as an example of this effect occurring. For C, the work that has to be done by the loader is not large and the approach is a sensible one. Figure 1.1 shows the way that this works. This technique is important in C, where it is common to find all but the smallest of programs constructed from a number of separate source files. Furthermore, the extensive use that C makes of libraries means that even trivial programs pass through the loader, although that might not be obvious at the first glance or to the newcomer.

Functions

A C program is built up from a collection of items such as functions and what we could loosely call global variables. All of these things are given names at the point where they are defined in the program; the way that the names are used to access those items from a given place in the program is governed by rules. The rules are described in the Standard using the term linkage. For the moment we only need to concern ourselves with external linkage and no linkage. Items with external linkage are those that are accessible throughout the program (library functions are a good example); items with no linkage are also widely used but their accessibility is much more restricted. Variables used inside functions are usually ‘local’ to the function; they have no linkage. Although this book avoids the use of complicated terms like those where it can, sometimes there isn’t a plainer way of saying things.
Linkage is a term that you are going to become familiar with later. The only external linkage that we will see for a while will be when we are using functions. Functions are C’s equivalents of the functions and subroutines in FORTRAN, functions and procedures in Pascal and ALGOL. Neither BASIC in most of its simple mutations, nor COBOL has much like C’s functions. The idea of a function is, of course, to allow you to encapsulate one idea or operation, give it a name, then to call that operation from various parts of the rest of your program simply by using the name. The detail of what is going on is not immediately visible at the point of use, nor should it be. In well designed, properly structured programs, it should be possible to change the way that a function does its job (as long as the job itself doesn’t change) with no effect on the rest of the program. In a hosted environment there is one function whose name is special; it’s the one called main. This function is the first one entered when your program starts running. In a freestanding environment the way that a program starts up is implementation defined; a term which means that although the Standard doesn’t specify what must happen, the actual behaviour must be consistent and documented. When the program leaves the main function, the whole program comes to an end. Here’s a simple program containing two functions:

#include <stdio.h>
/*
* Tell the compiler that we intend
* to use a function called show_message.
* It has no arguments and returns no value
* This is the "declaration".
*
*/
void show_message(void);
/*
* Another function, but this includes the body of
* the function. This is a "definition".
*/
main(){
int count;
count = 0;
while(count < 10){
show_message();
count = count + 1;
}
exit(0);
}
/*
* The body of the simple function.
* This is now a "definition".
*/
void show_message(void){
printf("hello\n");
}

A description of Example


 What was in it

Even such a small example has introduced a lot of C. Among other things, it contained two functions, a #include ‘statement’, and some comment. Since comment is the easiest bit to handle, let’s look at that first.

Layout and comment

The layout of a C program is not very important to the compiler, although for readability it is important to use this freedom to carry extra information for the human reader. C allows you to put space, tab or newline characters practically anywhere in the program without any special effect on the meaning of the program. All of those three characters are the same as far as the compiler is concerned and are called collectively white space, because they just move the printing position without causing any ‘visible’ printing on an output device. White space can occur practically anywhere in a program except in the middle of identifiers, strings, or character constants. A identifier is simply the name of a function or some other object; strings and character constants will be discussed later{don’t worry about them for the moment.

Preprocessor statements

The preprocessor directive #include causes the line containing it to be replaced completely by the contents of another file. In this case the filename is found between the < and > brackets. This is a widely used technique to incorporate the text of standard header files into your program without having to go through the effort of typing it all yourself. The <stdio.h> file is an important one, containing the necessary information that allows you to use the standard library for input and output. If you want to use the I/O library you must include <stdio.h>. Old C was more relaxed on this point.